Friday, February 18, 2011

First Time Scouting: Caverns and Cities

Image: Strange World by ~Pixie-kemh

I wrote my first location scout essay.  The goal of the essay was to explore locations that would work for my evil cult story.  I intended to write it in a particular voice, but I failed at that.  Despite that failure, I think that I came up with some decent ideas to work from.

The first paragraph defined the story outline.
The story has a cult with numerous members, and they're into human sacrifice.  There's an ex-cultist from years and years ago who made off with some valued relics.  The cult snatches up a relative of the ex-cultist for their next human sacrifice.  All of this implies that the group has been active for a long time -- a generation or two, at least.  The ex-cultist undertakes a rescue operation, so it's one ex-cultist against a fully-staffed cult gathering.
 The following paragraphs built up the ideas for which locations to use.
I hate to say it, but isolation is probably a good starting position for the cult's grounds.  They can't have been doing much human sacrifice in a public space, can they?  Unless they're the majority in the area, or the powerful elite in the area, so that they can kill with impunity.  Going the first route, we're looking for wilderness of some kind: deep forest, dark swamp, high mountains, vast caverns, etc.  Going the second route, we're picking on a small town or village, or maybe a small country with a totalitarian regime in place.  Can't we have both?  A small country with a lot of natural resources, where there's a ruling class more or less dominated by the evil cult.  So there's settlement here and there, and abandoned industrial zones of some kind (mining, logging, oil drilling, etc).

Wasn't there a Greek city-state with a silver mine?  It got flooded due to overdevelopment or somesuch.  Make it an goodly sized island with natural caverns and an exploited mine, then flood the thing out.  The ruling class is manipulated by cultists.  (The ex-cultist who ran away was part of the law enforcement or military community, which might be a valuable trait for the story.)  The cult sacrifices to an evil god of some description, and it can be an ancient practice that ran in cycles.  Give them temples and statues and all that.  Flood the most potent areas.  That puts us on bridges and boats going in and out.  A subset of the island population can be kept in the darkened areas as labor and service for the old grounds, too.

The ex-cultist fled the cult, which also means escaping the island.  The ex-cultist lives elsewhere now, and so will the cult's chosen victim.  Where is this?  We're going into some rural island territory, backwaters with ancient ruins and so forth.  Wouldn't some contrast be nice?  Somewhere modern, techy even?  Japan, say.  Getting from one point to the other involves planes and boats, maybe even hops between multiple countries.  (A quick Wikipedia stroll leads to Odaiba, which is a large artificial island in Tokyo Bay, Japan.  Seems neat enough: contrast modern development and tech stuff with the more primitive cult island, but keep the island theme.)
And I finished with how I felt about the material.
My initial reaction to having a story hop from Tokyo, Japan to some unspecified (possibly fictional) Greek island is apprehension.  Does the story need that kind of exotic locale?  Might that clutter the story, or cloud the conflicts?  But that's the point of the exercise: to expand my writing beyond the confines I normally use.  These particulars aren't necessary, but they could be cool, and it's a good challenge.
This isn't to say that I'll succeed at evoking these places for the audience.  I think the goal of the essay was achieved: I have better places to set my story than an unnamed city in decent weather.

Image: Rainbow Bridge and Odaiba by ~samoorai

1 comment:

  1. One way you might deal with having too much setting, but still keep the setting effect, is illustrate the modern one through the character. All characters step out of their environments. For example, if you made your protagonist a space marine, or a cowboy, we immediately know where they've come from, without ever actually visiting that other setting. They carry it with them.

    If having the modern Japanese island setting clutters things up too much to be directly included, try to illustrate it through the character in his dress, equipment, preparedness/unpreparedness, and demeanor. He also can compare/contrast in his mind without us actually being present in the second location. This may be a way of short-cutting in smaller stories.

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